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We will replace hi-res geometry with lower res models and use subdivisions at render time to make the low tessellation look better. Lastly we'll turn on GI and take a quick look at how the illumination is affected when we bounce light in the scene. We will also import glass objects into the scene and explore making refractive shaders.
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We will convert the lampshade over to VRay materials, including making a metallic shader and a 2-sided shader to let the lampshade glow with light with a translucence. We also get more involved with VRay Material settings and what they do. We finish converting the mental ray scene to VRay and get into VRay displacements (ahead of schedule!) as well as the Dome light with and without HDR use. We will complete half of our conversion of the scene: turning the plane, floor, and walls into VRay materials and putting in VRay sphere and rectangle lights in place of the Maya point and area lights. We take an existing scene setup with mental ray and will convert it to VRay. We talk about general VRay UI, as well as creating lights and the VRay Material (VRayMtl).
FXPHD – VRY102 INTRODUCTION TO V RAY 3 FOR MAYA HOW TO
*Output render layers through Maya as well as V-Ray Render Elements and understand how to composite the elements back together (Back to Beauty comping) in After Effects. *Render with Global Illumination and discern the different engine combinations and how to mitigate render noise. *Use lights as well as the V-Ray Sun and Sky system to illuminate your scenes. *Shade objects with various material looks using V-Ray shaders. The end of the course will focus on putting course content into action with two case study projects to enable you to put multiple course points to use in a single workflow.īy the end of this course, you will be familiar with how V-Ray works, and you will be able to: The course will focus on getting you lighting a few projects to give you experience in using V-Ray. This course is an introduction to using V-Ray 3.0 for Autodesk Maya and 3DSMax.